Thyreos

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Background

A thyreos (Ancient Greek: θυρεός) was a large oval shield which was commonly used in Hellenistic armies from the 3rd century BC onwards. Troops who carried it were known as thyreophoroi. It was made of wood covered with leather and had a spined boss. It was carried using a central handgrip.

The war against the Combined Army on Paradiso presented a series of peculiarities that set it apart from conventional warfare. The fighting during the impasses between larger offensives was more akin to asymmetric warfare than to traditional warfare, and ALEPH understood that it needed a team that could operate in ways that were beyond the capabilities of the Phalanx. A highly mobile unit was needed, able to combine the tactics of forward troops and infiltration units with those of line infantry and assault squads. It would be a team that incorporated a little bit of all SSS standards without quite fully adhering to any of them, and a team that seemed like the perfect embodiment of what the Second Kindred were considered to be. Thus, a screening process was created to select those who could fit the profile of this new unit, made up in part by old-model Lhosts and personalities that did not fit the mold of Deva Functionaries or the cold and uncaring Dasyu. which would take its name from the Thyreophoroi, an infantry force from Antiquity that employed similar tactics and bore a distinctive shield called a "thyreos".

Thyreos are a light infantry unit conceived for forward deployment. Given Paradiso's special environmental conditions, the Phalanx needed a unit that could quickly move to where the conflict was taking place and engage the enemy until the remainder of the force arrived. They're considered a rapid-deployment unit with the skills to carry out special operations, a capability thev've developed as a result of their special psychogenesis process and their specialized training with instructors from OperationS and the Sophistes of the Phalanx. Their mission is to inflict as many casualties as possible while their comrades in arms are still advancing, focusing on eliminating high-value targets so that the enemy will be demoralized when they see their best forces succumb even before the main battle has begun. Thyreos are the first thing that the enemies of the Phalanx will see, and oftentimes the last thing they will set eyes upon.


The psychogenesis process of the Assault Subsection Aspects is basically experimental. Striking just the right point of instability to produce a troop that is fearless and unpredictable yet stable enough to operate within the parameters of modern warfare is more of an art than a technique. For this reason, the number of Aspects rejected is very high, as not all those who are created are suitable to join the units of the Subsection. This doesn’t mean that they are discarded or destroyed but rather stored in one of the secure servers that Bureau Toth has made available to ALEPH.

Originally, these Aspects would be stored for future study, to find out what had gone wrong with them and, if it was a problem caused during the creation and development process, to avoid making the same mistakes. These Aspects, known as the “Second Kindred,” were never as cherished as those who preceded them, and they were used as test subjects for those who followed. However, despite this name that might seem dismissive, the AI soon found a new purpose for these misfits, or at least for some of them.

The war against the Combined Army on Paradiso presented a series of peculiarities that set it apart from conventional warfare.The fighting during the impasses between larger offensives was more akin to asymmetric warfare than to traditional warfare, and ALEPH understood that it needed a team that could operate in ways that were beyond the capabilities of the Phalanx. A highly mobile unit was needed, able to combine the tactics of forward troops and infiltration units with those of line infantry and assault squads. It would be a team that incorporated a little bit of all SSS standards without quite fully adhering to any of them, and a team that seemed like the perfect embodiment of what the Second Kindred were considered to be. Thus, a screening process was created to select those who could fit the profile of this new unit, which would take its name from the Thyreophoroi, an infantry force from Antiquity that employed similar tactics and bore a distinctive shield called a “thyreos”.

Thyreos are a light infantry unit conceived for forward deployment. Given Paradiso’s special environmental conditions, the Phalanx needed a unit that could quickly move to where the conflict was taking place and engage the enemy until the remainder of the force arrived. They’re considered a rapid-deployment unit with the skills to carry out special operations, a capability they’ve developed as a result of their special psychogenesis process and their specialized training with instructors from OperationS and the Sophistes of the Phalanx. Their mission is to inflict as many casualties as possible while their comrades in arms are still advancing, focusing on eliminating high-value targets so that the enemy will be demoralized when they see their best forces succumb even before the main battle has begun. Thyreos are the first thing that the enemies of the Phalanx will see, and oftentimes the last thing they will set eyes upon.[1]



Know Thyreos

  • Thea, guard at Darpan Xenostation

Profile

N4

ISC: Thyreos, Thyreophoroi Mobile Regiment Spec. Trained Troops Light Infantry
Fury: Not Impetuous Training: Regular Back-Up: Cube 2.0
MOV CC BS PH WIP ARM BTS W/STR S
6-2 20 12 10 13 2 3 1 2
Skills and Equipment: CC Attack (-3), Forward Deployment (+8"), Dodge (+2"), Natural Born Warrior, Mimetism (-3), Stealth, Religious Troop
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Boarding Shotgun, D-Charges, Shock Mines Pistol, Monofilament CC Weapon 27 0
1 Submachine Gun, D-Charges, Shock Mines Pistol, Monofilament CC Weapon 23 0
1 Minelayer Submachine Gun, D-Charges, Shock Mines Pistol, Monofilament CC Weapon 24 0.5
1 Hacking Device Submachine Gun, D-Charges, E/M Mines Pistol, Monofilament CC Weapon 28 0.5
1 Hacker, Killer Hacking Device Boarding Shotgun, D-Charges, E/M Mines Pistol, Monofilament CC Weapon 30 0


Introduced in N4

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Unboxed
Photo Credit: Azaries

Out of Print Miniatures

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