A special kind of courage is needed to be a Jayth Cutthroat, to venture into the claustrophobic darkness of the tunnels of Jayth-2, with their invisible and unforeseeable dangers. And more so, one needs to be a special kind of Cutthroat to become the team’s Tunnel-crumbler. This is the key position of a Cutthroat unit; every group has one and it’s on their ability (or lack thereof) that the survivability of the team as a whole rests. The Tunnel-crumbler is the lone vanguard, they are the first ones to contact the enemy, assess the level of threat and decide the proper course of action.
A Tunnel-crumbler can begin an engagement, taking advantage of the element of surprise and keeping pressure on the enemy until the rest of the team arrives, or to withdraw to meet them to fight or run, and if the level of threat demands it, honor their name and blow up the tunnel to halt the adversary’s advance. This is the reason why the Tunnel-crumbler is always the first to attack and the last to withdraw, always being the ones closest to the enemy, because in a fraction of a second they must decide whether or not to take that daring decision, since the chance of burying the Cutthroat team when collapsing tunnel is very high.
Amid the underground darkness there’s no shadow heavier on the shoulders of a Tunnel-crumbler than that of death, always lurking. Sargosh knows this well. He’s one of the most senior Tunnel-crumblers of the Shasvastii Expeditionary Forces’ Cutthroat teams, basically one of a kind, as the life expectancy in this line of work tends to be short: either you retire, or you die. The thing is, Sargosh has been a Tunnel-crumbler longer than the statistics could have predicted, and he knows his time is running out, inexorably marching towards the hour of certain death. It’s not that he hasn’t faced death on many occasions, on the contrary. Once, during the fierce combats for the sewers of the city of Raamudin, on the Tohaa front, he was so badly overwhelmed by a detachment of Reex Escorts that he blew up the tunnel, disregarding any notion of safe distance. When he woke up, his left arm was trapped under the debris, his team having already left, being unable to reach him, and he could hear the Tohaa advance party removing rubble while looking for survivors. That was a bad sign: the Tohaa don’t take prisoners, so it was his arm or his life. He barely managed to return to his lines, hemorrhage made him so weak he collapsed in front of a patrol of Nox Troopers.
Emergency services implanted Sargosh with a bionic arm and he immediately returned to action. His cybernetic implant is a constant reminder of his mortality, of how fleeting life is, so what little time he might have left he’ll enjoy to its fullest, so when death comes to face him for the last time, he’ll have no regrets whatsoever and he’ll welcome it with a fierce smile and open arms, even if one of them is bionic.
None. Sargosh was introduced in Dire Foes Beta: Void Tango. He has a Code One profile, but did not receive an N3 profile.
Included in Dire Foes Beta: Void Tango.