O-12

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Background

O-12Logo.png

O-12 is an international representational and governing body, evolved from the UN, but with greater action and decision-making power. Endowed with a tactical police branch, Bureau Aegis, O-12 is the arbiter, judge, and jury of the Human Sphere. Protecting the weaker nations, preventing any form of abuse from the stronger ones, and controlling all international systems essential for the effective functioning of the Sphere all lie within its purview. Its mission is to protect the whole of Humanity and strive for its stability and progress. This is not an easy job and O-12 knows it, but it will never give up, much to the chagrin of some powers in the Human Sphere. Now that Bureau Aegis is back on the board, more dangerous than ever, everybody is wondering: how far will they go to fulfill their duty? What secrets are they hiding? And how will this interference affect the Human Sphere?

Common Ground

A bunch of squabbling, fractious children looking after their own self- interests. That’s how anyone from outside of the Human Sphere looking in might view our great interstellar powers. And they would be right, to a degree. Luckily, some people have the foresight to see beyond factional divides towards a brighter future of mutual prosperity, peace, and collaboration for the whole of humanity. The foundation for that golden age of cooperation is rooted right here in the Öberhaus, with its branches held aloft by the four Pillars of O-12: Unity, Cooperation, Support, and Progress. Far from representing a pipedream for a united humanity, O-12 are the unifying factor providing common ground to every resident of the Human Sphere. We are also the stewards of humanity’s own guardian angel, ALEPH. Regardless of former allegiances, we take our appointed roles very seriously.

Detective chief inspector (DCI) Romana Caceres, Gangbuster for the Special AntiCrime Unit, during a pep talk to potential new recruits for Bureau Aegis’s Section Spatha.

Open Forum

The interstellar organization we know as O-12 rose from the ashes of the United Nations, which rattled its last breath back in the 21st Century. Much had changed on the global stage at the time: the once-great United States were no longer considered a superpower, Europe was also in serious decline, China, Japan, and South Korea had transitioned into a new empire named Yu Jing, and PanOceania had just begun to find its feet as the intercontinental Hyperpower. With the ties that bound the UN no longer valid, the new major powers signed up to a fresh group of accords that were better suited to a political stage that would soon span entire star systems.

Much as the major powers of the Human Sphere have, O-12 has transitioned exponentially since its fledgling days as a platform to provide common ground and unity for Earth’s mightiest alliances. Under its remit of political neutrality and the umbrella of the four Pillars, O-12 has not only taken each major crisis that developed in the wake of humanity’s interstellar expansion in its stride, but also developed significant weight as an organization that is capable of guiding humanity in many different aspects. So much authority, in fact, that the organization now oversees an entire star system that holds humanity’s new capital world at its heart: Concilium and Concilium Prima, respectively. In addition to this, however, O-12 also oversees the great Circulars that tour the Human Sphere’s component star systems and acts as the self-appointed supervisory body that oversees ALEPH.

As an organization, O-12 is sub-divided into various bodies and bureaus that strive to uphold the four Pillars for the good of all. Based out of the Öberhaus, which some refer to as the beating heart of the establishment, the Senate and Petite Assemblée debate and pass international Laws and treaties. The O-12 Security Council act as a secondary check to the Senate and collaborate to agree best practices in contending with external threats to the Human Sphere. The Courts pass judgement and mete out justice on international Law and other issues that have been granted an appeal. The Conclave ratifies or denies applications for new member states wishing to join the O-12 body. Commissions delve into and analyze specific problems occurring within the Human Sphere and report back to their commissioning bodies. And then, finally, there are the Bureaus, the twelve subsets of the administration each tasked with a specific set of responsibilities, and each granted a unique set of powers to accomplish those tasks.

From ‘A Stellar Phoenix – The Human Sphere’s Greatest Work’, a historical study of O-12 undertaken by the ALEPH Aspect, Arcus, that was intended as a discourse for a Tohaa delegation.

The Organization Within

From the overt judiciary known as Bureau Aegis, to the highly secretive covert operatives of Bureau Noir, through to the inescapably transparent Bureau Toth that supervises, supports, and maintains ALEPH, the twelve Bureaus of O-12 are tasked with the important and necessary functions that allow the organization to continue operating within its mandate. To avoid overlap and the potential for abuse of power, the affairs of each Bureau are purposefully kept separate from each other unless shared through the platform of a joint task force between Bureaus. The only exception to the rule of separation lies within the hands of O-12’s secret service, Bureau Noir. As an intelligence agency, Bureau Noir is tasked with serving the whole of O-12, and therefore, by definition, each subset that forms part of the greater organization.

Team Escalation

Most often referred to as O-12’s military, Section Spatha’s makeup encompasses traditional policing elements, a tactical law enforcement unit, and a powerful naval element. As a whole, Bureau Aegis is tasked with enforcing the rulings of the Courts. When its sister branch, the lawyers and civil servants of Section Statera, find themselves unable to apply those rulings without force, Spatha step in to take a hand. Hence the name ‘Escalation’.

With the predations of the Combined Army also escalating, however, Spatha’s role is likewise rapidly evolving to better assist with plugging the holes of the Human Sphere’s defenses. Section Spatha, best-known as SWORDFOR, performs two important roles: tactical police duties and international crime and crime analysis which depends on the Global Police (or GloPol) department.

SWORDFOR’s penchant for high intensity operations that require a small, elite cadre has seen its operatives serving in unique flashpoints across the entirety of the Human Sphere. Their scope of operations has ranged from tackling rogue mercenary outfits and Submondo elements, dismantling private corporate armies, and providing specialist expertise within unique environments such as Svalarheima, Paradiso, and Dawn. A Starmada ship ghosting into a system is sure to spell doom for any unruly organization that has managed to bring itself to the attention of Section Spatha. Rarely have SWORDFOR failed to bring their target to justice.

A briefing paper commissioned by the Senate into the evolving nature of Bureau Aegis, and the remit of Section Spatha in particular.


Starmada

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Starmada, O-12’s space fleet, was born out of the need of the Bureau Aegis to be a global action force, endowed with an acting capacity that reaches anywhere in the Sphere.


Faction Units

Units
Unit Name Unit Type Image
Alpha Unit LI
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Authorized Bounty Hunters LI
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Cube Jager LI
Lim Jager.jpg
Cyberghosts, Quantronic Intervention Unit LI
O12 Faction.jpg
Deva Functionaries LI
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Ensign Katherine Cho, Psi Unit LI
O12 Faction.jpg
Kappa Unit LI
Kappa1.png
Kappa2.png
Kappa3.png
Kendrat, Krakot Renegade Warband
O12 Faction.jpg
Knauf, Outlaw Sniper LI
Knauf1.jpg
Liang Kai, Wandering Shaolin Monk WB
O12 Faction.jpg
Lynx Unit LI
O12 Faction.jpg
Miranda Ashcroft, Authorized Bounty Hunters LI
MirandaAshcroft1.jpg
Monstrucker LI
O12 Faction.jpg
Specialized Support Unit Lambda LI
LambdaDoctor1.png
LambdaEngineer1.png
Team Sirius LI
SiriusBot1.png
Warcor LI
O12 Faction.jpg
Wild Bill, Legendary Gunslinger LI
Wild Bill - Aristiea 01.jpg
Armand "Le Muet", Freelance Killer MI
Armand.jpg
Cuervo Goldstein MI
CuervoGoldstein1.png
Delta Unit MI
DeltaHacker1.png
Epsilon Unit MI
Epsilon1.png
Beta Troopers HI
BetaTrooper1.png
Gamma Unit HI
Gamma1.png
Omega Unit HI
Omega1.png
Zeta Unit TAG
O12 Faction.jpg
Dakini Tacbots Rem
Dakini3.png
Dakini4.png
Dakini5.png
Fuzzbots Rem
O12 Faction.jpg
Kytta Copperbots Rem
O12 Faction.jpg
Millicent Copperbots Rem
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Oko Copperbots Rem
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Peeler Copperbots Rem
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Yudbot Rem
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Yudbot3.png
Gangbusters, Special Crime Squad Sk
Gangbuster1.png
Razor Unit Sk
O12 Faction.jpg
Hippolyta, Amazon Officer WB
O12 Faction.jpg
Varangian Guard WB
O12 Faction.jpg
Psi-Cops
O12 Faction.jpg
Razor Unit
O12 Faction.jpg
Nyoka
O12 Faction.jpg



Light Infantry

Alpha Unit

Bluecoats, Naval Security Detachments

Cyberghosts, Quantronic Intervention Unit

Deva Functionaries

Ensign Katherine Cho, Psi Unit

Kappa Unit

Lawkeepers, Badlands Patrol

Lynx Unit

Specialized Support Unit Lambda

Nyoka Assault Troops

PSI-Cops

Team Sirius

Medium Infantry

Cuervo Goldstein, Basilisk Level Delta

Crushers, Naval Demolition Special Team

Delta Unit

Epsilon Unit

Saladin, Naval Liaison Officer

Heavy Infantry

Betatroopers, Remote Activity Unit Beta

Bronzes, Deep Space Peacemaker Corps

Gamma Unit

Omega Unit

Raptor Boarding Squad

Skirmisher

Gangbusters, Special Crime Squad

Razor Unit

Warband

Hippolyta, Amazon Officer

Varangian Guard

REM

Delta Unit

Fuzzbots

Copperbots (Includes Millicent, Kyttä, Oko, and Peeler Copperbots)

Sidebot

Siriusbot

Yudbot

Zetbot, Ancillary Remote Unit

TAG

Zeta Unit

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