Lobos
Background
The original guards on the Corregidor prison-station were the " Grupo Correcional de Respuesta," the "Correctional Response Unit."
When the Corregidor Foundation cut the station loose, the GCR was one of the best-trained units that Warden Orozco and General Sarmiento could deploy. They were brutal and had diverse training; many had been violent PMCs back on Earth, others had served across the solar system. Men and women alike had been sent as highly-paid and lethally-trained enforcers.
As Corregidor transformed from a private prison ship into a member of the Nomad Nation, it continued to lease some of its space in the Praesidium for use as a penitentiary. Many other nations like PanOceania and Yu Jing send problematic prisoners to Corregidor, where they are extremely well-protected from rescue. Blocks A through C are normal security blocks. Block D is for cybernetically-enhanced prisoners, and the source of the Diablos. Finally, E-block is for "foreigners," high-value prisoners that are kept in relative luxury.
All of them are overseen by the GCR, though the prisoners don't know them as guards, but as "The Wolves," or Lobos in Spanish. Lobos are cruel, violent, stern, and honest. They are frequently sent on combat missions in order to keep their skills sharp, and are constantly trained for riots and similar incidents on the Corregidor. Although some say it is a waste or improper use of resources, the Lobos have been around so long they are immune to most criticism.
Trained primarily for non-lethal riot suppression and capture activities, Lobos are nonetheless ready and willing to use extremely lethal force to put down any prisoner activity. Those same unflinching skills serve them well on the battlefield as well; they always know exactly what to do. It doesn't matter what happens, the Lobos have seen it. Aliens? More like ailing once they hit them. Nanoweapons? A nanoscopic threat. Troopers? More like bloopers, as the Lobos have killed more than their fair share of men. When they have to, they use their close combat training and deploy "multipliers," blunt weapons called as such because they shatter your shins and "multiply" the number of bones in your body.
Because they have to be constantly inspecting the prisoners, they have a keen sense of who is or is not a human imposter. The last thing they'd want would be to have a flash-grown-clone or impersonator switching out a valuable E-block prisoner, as E-block is home to the most valuable individuals - political prisoners, mob bosses, and rich kids.
The Lobos have been part of Corregidor for so long, and are so ingrained into the prison-guard culture, many of them have become insular. They have various traditions, ranging from the progressive (many of their first number were women, and like the rest of corregidor, do not bother themselves with questions of gender or bathroom use) to the conservative (they are part of the prison-industrial complex) to the bizarre and esoteric. Decades on the ship have led to the Lobos developing their own bizarre and exotic religious traditions. Santa Muerte is a Mexican neo-pagan deity, a personification of death that mixes Catholicism and folk traditions and even ancient Mesoamerican Indian religions.
Profile
N4
ISC: Lobos, Correctional Response Group | Spec. Trained Troop | Medium Infantry | ||||||
Fury: Not Imeptuous | Training: Regular | Back-Up: Cube | ||||||
MOV | CC | BS | PH | WIP | ARM | BTS | W/STR | S |
4-4 | 20 | 12 | 11 | 13 | 3 | 3 | 1 | 2 |
Skills and Equipment: Biometric Visor, CC Attack(+3), BS Attack(+1 Dam), Dodge(+1"), Religious Troop, Veteran |
Loadout | Skills and Equipment | BS Weapons | CC Weapons | Points | SWC |
1 | Boarding Shotgun, Flash Pulse(+1B) | Breaker Pistol, PARA CC Weapon(-6) | 20 | 0 |
2 | Combi Rifle, Light Shotgun, Adhesive Launcher(+1B) | Breaker Pistol, PARA CC Weapon(-6) | 23 | 0 |
3 | Specialist Operative | Breaker Combi Rifle, Heavy Riotstopper, Flash Pulse(+1B) | Breaker Pistol, PARA CC Weapon(-6) | 25 | 0 |
4 | NCO | Red Fury, Flash Pulse(+1B) | Breaker Pistol, PARA CC Weapon(-6) | 33 | 1 |
5 | Specialist Operative | Breaker Combi Rifle, Light Flamethrower(+1 Dam), Flash Pulse(+1B) | Breaker Pistol, PARA CC Weapon(-6) | 25 | 0 |
Note: Introduced in N4. No profile in N3 or previous editions.