Korsan

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Background

Korsanlar - singular Korsan - are Haqqislamite Corsairs. A Corsair is a privateer - not a pirate. They only target groups that have been specifically selected and declared enemies of the government. The Qapu Khalqi are quick to put down and eliminate corsairs who turn to piracy.

A Korsan is a rule-following mercenary. They could be callous and cruel or kind and generous, but they are legal, licensed, and law-abiding - at least within the realm of Space Law.

On stations, they have a reputation for partying and raucous debauchery. In the field, they have a reputation as close-quarters specialists, especially for boarding actions or zero-g combat. Korsanlar generally work as private contractors aboard their privateer ships, but during dry spells they sign up for the Qapu Khalqi. It's the best way to keep their predator skills sharp.


There is a fine line between piracy and privateering, but it exists and it’s an important one. There is also a fine line between Haqqislamite corsairs and the privateers from any other nation in the Sphere, but that line exists too, and it’s an even more significant distinction.

It was Byron who, in one of his poems, described a corsair as a man whose name would be “linked with one virtue and a thousand crimes,” but in the case of the Korsanlar, the corsairs serving at the Gate, they possess more virtues and commit fewer crimes, yet are still the most dangerous characters to have ever sailed through deep space. This is no joke, nor the invention of some PR team: Haqqislamite corsairs capture more prey than anyone else, but always by the rules of privateering, because the consequences of not complying with them would be swift and deadly.

No Korsan ship would launch a violent raid or target a ship that hasn’t been cleared as lawful prey. Other corsairs and pirates may be scary because they’re more vicious and bloodthirsty, but the Korsanlar are as professional and effective as they are deadly. It’s only natural, given their extensive experience, because if they can’t find a job aboard a privateer ship they can apply for a position with the boarding detachment of any Qapu Khalqi vessel, where they will work side by side with the troops of the Gate. Many of them are ex-soldiers who already know the ropes and this way they can earn a regular income and keep their skills sharp until they find a more lucrative job as a privateer. [1]

Profile

N4

ISC: Reinf: Korsan, Corsairs Of The Gate Spec. Trained Troop Light Infantry
Fury: Not Imeptuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
6-2 21 11 13 13 1 3 1 2
Skills and Equipment: CC Attack(-3), Courage, Dodge(+2"), Natural Born Warrior, Terrain(Zero-G), Climbing Plus
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Chain Rifle(+2B) Heavy Pistol, Shock CC Weapon 14 0
2 Submachine Gun, Grenades(+1B) Heavy Pistol, Shock CC Weapon 19 0
3 FTO Chain Rifle, Grenades Heavy Pistol, Shock CC Weapon 13 0
4 FTO Light Shotgun(+1 Dam) Heavy Pistol, Shock CC Weapon 16 0
5 FTO Submachine Gun, Grenades Heavy Pistol, Shock CC Weapon 17 0
1 Reinf. Chain Rifle(+2B) Heavy Pistol, Shock CC Weapon 14 0
4 Reinf. FTO Light Shotgun(+1 Dam) Heavy Pistol, Shock CC Weapon 16 0
3 Reinf. Submachine Gun, Grenades (+1B) Heavy Pistol, Shock CC Weapon 19 0
4 Reinf. FTO Chain Rifle, Grenades Heavy Pistol, Shock CC Weapon 13 0
5 Reinf. FTO Submachine Gun, Grenades Heavy Pistol, Shock CC Weapon 17 0

Dossiers

Current Miniatures

Reinforcements: Haqqislam Pack Alpha REF: 281422-1035

Light Shotgun

Unboxed
Originally submitted by Azaries

Old Miniatures

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