Evaders

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Background

More than one assault on a site under construction was thwarted because the Evaders were there and, being proper Corregidoran troops, they kicked the crap out of the bastards who were trying to destroy all their work. But the Evaders are more than just armed workers; they are the space equivalent of the sappers of the surface forces: demolition experts and combat engineers. A key element in any assault on an enemy ship or space facility, they are the ones in charge of opening and clearing the way, the experts in blowing stuff up in the vacuum of space. They are easily identifiable by their Extra-Vehicular Activity armor (so customized that it barely looks like a uniform), by their foul language, and by their careless attitude. They are experts in always raising hell, both in the area of operations and in the cantina, and also in living up to their name and evading any responsibility. These are the Evaders: Corregidor style personified.[1]


The Evaders' origins are a classic example of the Corregidor Jurisdictional Command. In fact, the Evaders themselves are a classic example of Corregidor, being the true cliché of the Nomad soldier: with little taste for discipline, uniformity, or moderate language. Created in the early days of this mothership's military forces, the Evaders were a group of EVA (Extra-Vehicular Activity) workers who went on strike and caused so much trouble and havoc that Juan Sarmiento, the Mexican General, offered them to keep doing the same, but under his command and in the service of the ship, or to go for a trek out the airlock with nothing but a pair of socks—a recruiting style very typical of this former prison ship. The Jurisdictional Command needed troops specialized in EVA and zero-gravity operations, with demolition and construction skills, as well as knowledge of the maintenance and repair of facilities. Those men and women fit the target profile and were quickly taught the tactical skills they lacked to become exactly what the Mexican General was looking for.

And thus, since they joined the Corregidor Jurisdictional Command, the Nomad space and orbital facilities not only became sturdier, more efficient, and improved the speed of deployments, but these facilities also became more secure. More than one assault on a site under construction was thwarted because the Evaders were there and, being proper Corregidoran troops, they kicked the crap out of the bastards who were trying to destroy all their work. But the Evaders are more than just armed workers; they are the space equivalent of the sappers of the surface forces: demolition experts and combat engineers. A key element in any assault on an enemy ship or space facility, they are the ones in charge of opening and clearing the way, the experts in blowing stuff up in the vacuum of space. They are easily identifiable by their Extra-Vehicular Activity armor (so customized that it barely looks like a uniform), by their foul language, and by their careless attitude. They are experts in always raising hell, both in the area of operations and in the cantina, and also in living up to their name and evading any responsibility. These are the Evaders: Corregidor style personified.[2]

Profile

N4

ISC: Evaders, Eva Tactical Group Veteran Troop Heavy Infantry
Fury: Not Imeptuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 15 13 12 13 3 3 1 2
Skills and Equipment: Deactivator, Courage, Immunity(Shock), Specialist Operative, No Wound Incapacitation, Terrain(Zero-G), Climbing Plus
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 MULTI Rifle, Panzerfaust, D-Charges Pistol, CC Weapon 24 0
2 AP Spitfire, D-Charges Pistol, CC Weapon 29 1.5
3 TinBot: Firewall(-3) MULTI Rifle, Panzerfaust, D-Charges Pistol, CC Weapon 25 0
4 TinBot: Firewall(-3) Boarding Shotgun, D-Charges, AP Mines Pistol, CC Weapon 23 0
5 TinBot: Firewall(-3) Feuerbach, D-Charges Pistol, CC Weapon 31 1.5
6 GizmoKit, Engineer MULTI Rifle, Panzerfaust, D-Charges Pistol, CC Weapon 28 0
7 GizmoKit, Engineer Boarding Shotgun, D-Charges, AP Mines Pistol, CC Weapon 26 0
8 GizmoKit, TinBot: Firewall(-3), Engineer AP Spitfire, D-Charges Pistol, CC Weapon 34 1.5

Note: Introduced in N4. No profile in N3 or previous editions.

Dossiers

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Current Miniatures

Unboxed
Originally submitted by Cervantes3773

Unboxed
Originally submitted by Cervantes3773

Out of Print Miniatures

None at this time.

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