Ariadna
Contents
Background
Ariadna is made up of the descendents of the first human colonizing ship that disappeared into a worm-hole and was given up for lost. Isolated on a remote and hostile planet, the Ariadnes – Cossacks, Americans, Scots and Frenchmen – have evolved into a hard and technologically less advanced race, which has just made contact with the Human Sphere and is trying to carve out a niche for itself without falling under the control of the other powers.
Caledonian Highlander Army
Years of constant hostilities between the different clans have forged a race of natural-born warriors amongst the inhabitants of the Caledonian lands. People of the clans know, even as children, that they must always be ready to defend their clan, which is their family, their lands, their resources and their honor.
Each and every Caledonian is a true Highlander. Even those with a more urban and civilized appearance have the furious heart of a mountain warrior deep inside. When the bagpipes sound with war songs, no Caledonian can refuse the call. As their parents taught them, and despite the price they may pay, they are Highlanders and must fight for clan and family.
The Caledonian Army is a furious horde, unstoppable and uncontrollable. An army of past, violent days, when it was “All or Nothing” and blood flowed in rivers. An army composed of aggressive and dangerous troops, hardened by their blood and a whole life spent fighting, with an enemy always at the edge of their swords. Troops that fight until the end, for their pride and their honor, to avoid being enslaved by foreigners and to die standing. The Caledonian Highlanders are the worst enemy you can face on the battlefield.
Merovingian Rapid Response Force
As a powerful mobile force able to deploy from any of the bases camouflaged and spread throughout Merovingian territory, the FRRM is perfectly placed to respond to any threat, to protect Ariadnan interests or neutralize any danger from any point on the planet in a short space of time. Its aerial and ground units, working together perfectly, operating alone or side by side with their Ariadnan comrades, make the FRRM a powerful force. Expertly trained and well-equipped, it has constantly proven its efficiency in recent times.
Merovingian units are usually the first to reach any fight. But the importance is in not only in being the first to engage in combat with the enemy, but also to be able to react rapidly to calls for assistance or help. The FRRM has been designed essentially as a rapid reaction force for those situations where someone gets in trouble, working as primary combat response, immediate reinforcements, or extraction units. Because of this, the FRRM are the firemen of the Ariadnan army, a force in constant service, involved in daily operations over the entirety of Ariadna.
USAriadna Ranger Force
The task of the Ariadnan colonists of American ancestry was to explore and colonize the territories to the East on the planet Dawn.
Faced with a hostile planet and the bloody offensives of the Antipode aliens, the USAriadnans have managed to survive and to found a country based on American ideals and traditions. Now they seek their own path within the Ariadnan coalition, defying the new threats that arrive from the Human Sphere.
Tartary Army Corps
Tartary, the wild and savage western frontier of Ariadna, is one of the most dangerous and hostile territories of the planet Dawn. Any force capable of controlling it would be a formidable adversary for the enemies of Ariadna. The Tartary Army Corps, or TAK, was established as a Kazak force whose abilities would be constantly tested by its operational environment, ensuring that they always remain at their peak, because that is the only guarantor of survival. The TAK is composed only of experienced troops, forged in battles where no quarter was given. After confronting true horror in Tartary, for these units the alternative to victory has always been death, or worse.
Kosmoflot
Faction Units
Light Infantry
112, Emergency Service and 112, Emergency Service (Motorized)
Dynamo Reg. of Kazak Light Cavalry
Frontoviks, Separate Assault Bat.
Volunteer Intel Isobel McGregor
Polaris Team (Polaris Controller)
Streloks, Kazak Reconaissance Unit
Medium Infantry
USAriadna Grunts, Line Rangers Regiments
Mavericks, 9th Motorized Recon Bat.
Grunt Intel Rosalind "Rosie" Munroe
The Scots Guards, 6th Caledonian Infantry Regiment
Vassily Plushenko, TankHunters Officer
Heavy Infantry
Blackjacks, 10th Heavy Rangers Battalion
Equipe Mirage-5 (Margot Berthier)
Skirmisher
Hardcases, 2nd Irregular Frontiersmen Battalion
Pavel Aleksei McMannus, Spetsgruppa G
Uxía 'Cherry' McNeill, Corporal of 1st Highlanders S.A.S.
Warband
2nd Irregular Cameronians Reg.
Devil Dog Teams, 2nd Assault Bat. of the USAMC
Equipe Mirage-5 (Sergeant Duroc)
45th Highlanders Rifles 'Galwegian'
Polaris Team (Polaris Bearpode)
Streloks, Kazak Reconaissance Unit (K-9 Antipode)
REM
Traktor Mul, Artillery and Support Regiment
Traktor Mul Kuryer Mobile Artillery Regiment