112

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Background

In border territories, the emergency services, like the bars and the brothels, work twenty-four hours a day, seven days a week. In Ariadna, to be a part of the Emergency Services is voluntary and purely vocational.

The Service is hard and involves going out to work in conditions that are so bad that others stay safely behind at the base. It means answering distress signals at any hour, in the middle of storms, snowdrifts, or Antipode attacks. But none of this matters, because its duty is to save lives. The 112’s are the last hope of the colonist lost in the woods, of the mining operation isolated by the snow, of the farm in flames, the wounded of a caravan assaulted by brigands… They train as field doctors, but also as firemen and trackers.

The toughness of the Ariadnan frontiers has forced them to turn the 112 into a paramilitary unit in order to guarantee real response capabilities in case of emergencies. Although they are not considered combat troops, they collaborate with the Ariadnan army as an auxiliary rescue and medical attention force.

Getting involved in the battle is not something that the members of the Emergency Services care much about: like all of the men and women of the Ariadnan border, the 112 have learned to handle weapons to defend themselves during Antipode attacks.

Cooperating in combat operations means one more opportunity to help, and also to destroy things with their axes and Halligan bars.[1]


In border territories, the emergency services, like the bars and the brothels, work twenty-four hours a day, seven days a week. In Ariadna, to be a part of the Emergency Services is voluntary and purely vocational. The Service is hard and involves going out to work in conditions that are so bad that others stay safely behind at the base. It means answering distress signals at any hour, in the middle of storms, snow-drifts, or Antipode attacks. But none of this matters, because its duty is to save lives. The 112's are the last hope of the colonist lost in the woods, of the mining operation isolated by the snow, of the farm in flames, the wounded of a caravan assaulted by brigands… They train as field doctors, but also as firemen and trackers. The toughness of the Ariadnan frontiers has forced them to turn the 112 into a paramilitary unit in order to guarantee real response capabilities in case of emergencies. Although they are not considered combat troops, they collaborate with the Ariadnan army as an auxiliary rescue and medical attention force. Getting involved in the battle is not something that the members of the Emergency Services care much about: like all of the men and women of the Ariadnan border, the 112 have learned to handle weapons to defend themselves during Antipode attacks. Cooperating in combat operations means one more opportunity to help, and also to destroy things with their axes and clubs.


The 112 Emergency Service was established in Merovingia when it became clear that they needed a coordinated plan for rescue operations after the First Antipode Offensive. Since many Merovingian villages were often isolated and far apart, the government trained their rescue personnel in a wide array of emergency response methods. The average 112 Emergency Service member is able to provide emergency medical care, assist in putting out dangerous fires, and stand shoulder to shoulder with Ariadnan soldiers in defence of the public. The 112 Emergency Service model was so successful that the Ariadnan government decided to implement it across Dawn, and since its implementation there has been a noticeable decrease in loss of human life to accidents.

A member of the 112 Emergency Service will always put their life on the line to attempt to rescue or administer assistance to those in need, and will only withdraw if they feel the cause is completely lost or their actions would lead to more harm.

It’s said that in Ariadna, there are three callings that never rest; drinking, debauchery, and the 112 Emergency Services. While the first two are debatable, the third is not: the 112 are always on-duty, patrolling the borders and byways twenty-five hours a day, seven days a week. Stormy weather, natural disasters, Antipode attacks—whatever the conditions, whatever the danger, it doesn’t matter—when distress signals go up, the 112 head out. In the remote reaches of Ariadna, they’re not just first responders; they’re often the only responders. As such, they train not just as field medics and firefighters, but as trackers, engineers, and soldiers. Sometimes, saving lives means splinting a broken bone, or repairing a busted generator. Sometimes it means cracking heads. But whatever the need, when the call goes out, the 112 answer.[2]

Profile

N4

ISC: 112, Emergency Service Support Troop Light Infantry
Fury: Not Imeptuous Training: Regular Back-Up: No Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 16 11 12 13 0 0 1 2
Skills and Equipment: MediKit, Doctor, Courage
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Light Shotgun Pistol, CC Weapon 12 0


ISC: 112, Emergency Service (Motorized) Support Troop Light Infantry
Fury: Not Imeptuous Training: Regular Back-Up: No Cube
STATUS MOV CC BS PH WIP ARM BTS W/STR S
Motorized 8-4 16 11 12 13 0 0 1 4
Skills and Equipment: MediKit, Motorcycle, Smoke Grenade Launcher, Doctor, Courage, Mimetism(-3)
Dismounted 4-4 16 11 12 13 0 0 1 2
Skills and Equipment: MediKit, Doctor, Courage
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Light Shotgun Pistol, CC Weapon 19 0

N3

Retired
ISC: 112, Emergency Service Light Infantry
Fury: Non-Impetuous Training: Regular Back-Up: None
MOV CC BS PH WIP ARM BTS W/STR S
4-4 13 11 12 13 0 0 1 2
Skills and Equipment: Doctor, V: Courage, MediKit
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Doctor Light Shotgun CCW, Pistol 12 0
ISC: 112, Emergency Service (Motorized) Light Infantry
Fury: Non-Impetuous Training: Regular Back-Up: None
MOV CC BS PH WIP ARM BTS W/STR S
8-4/4-4 13 11 12 13 0 0 1 4/2
Skills and Equipment: Doctor, V: Courage, MediKit, Motorcycle (Smoke Light Grenade Launcher)
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Motorized Light Shotgun CCW, Pistol 20 1

Dossiers

Current Miniatures

Included in the Ariadna Support Pack box, REF: 281104-0757, with a Dozer and Kazak Doktor.

Ref: 281118-0903

Out of Print Miniatures

Navigation

  1. https://infinitytheuniverse.com/blog/november-releases-2021 Published November 26, 2021
  2. Graybeaton et al, 69. 2018. 'Ariadna'. London: Modiphius Entertainment Ltd.