Zeta Unit

From Human Sphere
Jump to navigation Jump to search

Background

The ultimate expression of O-12’s authority, Bureau Aegis’s Zeta Units represent an immediate and forceful solution. Piloting a unique evolution of the latest PanOceanian TAGs, these remote presence operators routinely spend double shifts in the cockpit. Graduates of Concilium’s Mechanised Pilot Academy, the screening process is so brutal that other units frequently fight over the washouts, such is the honour of even being considered for the post.

The result of this programme is the absolute cream of the crop. Ace piloting skills are a given. What truly sets the Zeta apart is their unbreakable spirit, tireless focus, and ruthless efficiency. The latter in particular is unusual for O-12, sparking an interested concern in the various powers of the Human Sphere.[1]



Both in open combat and in low-intensity conflicts, the Zeta Units are Bureau Aegis’s sledgehammer, the ultimate deterrent, the final solution. Zeta Units’ pilots are implant warriors, wired to the Zetas to become killing machines, three times faster and more efficient than a common soldier. The Zetas are telepresence combat units, an evolution of the latest generation of PanOceanian TAGs, improved using patents from Bakunin and assembled by the Cyantek Corporation in its factories on Concilium. Usually, the Zetas are deployed in their assault version, with primary weaponry consisting of a Hyper-Rapid Magnetic Cannon, well-known for its high rate of fire, together with a Heavy Riotstopper, the non-lethal option, suitable for crowd control.

This combat setting is very versatile as it allows them to face all sorts of adversaries, regardless of their armor or number, as well as provide heavy support to the generally scarce and valuable forces that SWORDFOR can deploy in the area of operations. Zeta pilots’ responsibility is very great, and only those with immense physical and mental endurance can join this exclusive club. SWORDFOR has no use for a pilot with good reflexes and excellent coordination if they are not able to endure the intense and exhausting double shifts a Zeta will have to suffer through because these units are also very scarce and only the best deserve to pilot them. At the Mechanized Pilot Academy at Thokk, Concilium, all aspiring pilots undergo a brutal screening process before earning the Topnotch title that certifies their acceptance into the Zeta Unit.

The tests are so harsh that failing them isn’t considered a dishonor in any case, and other units fight over the rejects from this elite training program because the mere fact of having been considered for the program proves they really are remarkable pilots. But excellence is not enough for the Zeta Units, who are the ultimate expression of Bureau Aegis’s authority in the field, always executing the will of O-12 with relentless zeal and efficiency. If the main purpose of SWORDFOR troops is saving lives, innocent lives, the specific mission of the Zetas is the opposite: taking lives, eliminating all those who threaten the physical safety of any of the innocent. This is the Zeta Units’ true specialty, one they are awfully good at.[2]


Both in open combat and in low-intensity conflicts, the Zeta Units are Bureau Aegis’s sledgehammer, the ultimate deterrent, the final solution. Zeta Units’ pilots are implant warriors, wired to the Zetas to become killing machines, three times faster and more efficient than a common soldier.[3]

First Appearance

Infinity N4, Core Book

Lore Sources

Infinity N4, Core Book (2020), p. 223 Corvus Belli Store

Trivia

"The name of O-12’s main TAG also comes from a Greek alphabet: Zeta. However, this letter was not randomly chosen: in the professional slang of the Spanish police, the patrol vehicles are known as “Zetas” (Spanish for the letter “Z”) due to the first letter of their radio identification code.[4]

Profile

N4

ISC: Zeta Unit Mechanized Troop Tatical Armour Gear
Fury: Non-Impetuous Training: Regular Back-Up: No Cube
MOV CC BS PH WIP ARM BTS W/STR S
6-4 17 14 16 13 8 6 3 7
Skills and Equipment: ECM: Guided (-6), Remote Presence, BS Attack (+1 Dam), Dodge (PH=11), Tactical Awareness, Climbing Plus, Courage, Immunity (Shock), Gizmokit (PH=13)
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Hyper-Rapid Magnetic Cannon, Heavy Riotstopper AP CC Weapon 77 1.5
2 NCO Hyper-Rapid Magnetic Cannon, Heavy Riotstopper AP CC Weapon 81 2
3 Lieutenant Hyper-Rapid Magnetic Cannon, Heavy Riotstopper AP CC Weapon 77 2

Note Zetbot pilot.

N3

Retired
ISC: Zeta Unit Tactical Armour Gear
Fury: Non-Impetuous Training: Regular Back-Up: No Cube
MOV CC BS PH WIP ARM BTS W/STR S
6-4 17 14 16 13 8 6 3 7
Skills and Equipment: ECM, G: Remote Presence, Peacekeeper, Climbing Plus, Fatality L1, Tactical Awareness
Name Skills and Equipment BS Weapons CC Weapons Points SWC
HRMC HRMC, Heavy Riotstopper AP CCW 93 2
HRMC Lieutenant Lieutenant HRMC, Heavy Riotstopper AP CCW 93 3
ISC: Zetbot Remote
Fury: Non-Impetuous Training: Regular Back-Up: No Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 12 10 10 10 0 0 1 1
Skills and Equipment: ECM, G: Remote Presence, Peacekeeper, Specialist Operative, Remote Pilot
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Zetbot Flash Pulse Electric Pulse (0) 0

Dossiers

Current Miniatures

REF: 282008-0846

Limited Edition Miniatures

ITS Season 13 Frozen Roads Special Tournament Pack

REF: PV63

Navigation