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So, let’s talk TAGs.

TAG. Tactical Armored Gear. That’s what it stands for. TAGs are military weaponry, expensive to buy and maintain and deploy. Even just having a mercenary TAG unit like the Anaconda Squadron is surprising and suspicious. Military TAGs are like heavy artillery or fighter aircraft; for most, it’s not even worth having a fleet of military TAGs. Ariadna has only recently made a move towards procuring and deploying units of military TAGs with its Chernobog unit. Haqqislam’s Shakush unit was only greenlit because it was a cheaper alternative to the Maghariba Guard. But like many inventions, what started as a military innovation eventually spilled over to the civilian market. TAG hardware and logistics became cheap enough that, over time, civilians have adopted TAGs for heavy industrial usage. Mining, exploration, loading, hazardous environments - although not always feasible, a sturdy and mobile platform like a TAG has its place. It allows operators to buy just one pricey-but-versatile product and use it in multiple applications. Resource extraction is common; sealed in steel and titanium, operators - especially remote operators - can mine in hazardous environments in a walking tank-suit.

And that’s the thing about TAGs. These civilian models are not as good as military models. The haptics aren’t as good. The armor and weapons software aren’t as good. But it’s still a TAG. It’s still a colossal piece of metal and cybernetic muscle. If you grab a civilian model and add on some military hardware, you’ve got a mecha capable of walking through walls and absorbing fire and sending poorly-armed fighters running.

That’s exactly what they did during the Union Revolts on the Jupiter-Pluto circuit; they took their industrial TAGs, trampled over corporate security agents, stole their weapons, and escalated the conflict. Triphammers are the apex predators in the world of mercenary armor. It’s the emotional stuff, the social stuff, the mind-games. If you have a TAG, you’re serious a bunch of serious assholes who want to project raw power. That’s why mercenary companies like the Druze Society use them. StarCo commonly retrofits local mining TAGs for use on the battlefield. Warlords on Earth love them; the Caucuses or portions of Africa on Earth are common, as are the big bosses of the Gabkar Khanate. Triphammers or other old-model TAGs like the Ramhorn-237 can be decisive in the shadow conflicts in poor regions, frontier territories, civilian asteroid bases, and corporate warfare. On occasion, you can even find pirates and brigands who have managed to outfit a Triphammer with enough garbage and sheet armor that it’s ready to fight.

In short, Triphammer is a catchall term for any Industrial TAG that has been repurposed for combat. They are never identical, they are rarely uniform, they are diverse and their pilots are just as varied. Just like the real-world triphammer (any kind of powered hammer before the advent of steam or electric-power), they are a craftsman’s tool for disassembling enemy forces.

Mekhanikazak Cavecrawler

"Designed for those who believe that size does matter."

The ground rumbles as the Cavecrawler moves along, but do not let its archaic look and design fool you. This walking tank lives up to its name while being much more agile than you might think.[1]


"A sturdy, bulky design to tackle the toughest of tasks."

The Rockeater is a great example of the Nomad business philosophy: it is robust, and its weight-bearing capacity and power enable it to beat the crap out of any other industrial TAG it comes across.[2]

Wartechworks Stonebreaker

"As sleek as it is powerful, thanks to the best tech on the market."

The most advanced TAG to be found in Khurland, the Stonebreaker is an empty machine driven by a ghost. Since it is remotely operated, its pilot is never in any danger, no matter risky the task.[3]

Gāng Tie Tāfāng

"Power and style combined into the dream of any anime fan."

Developed from a military prototype, the Tāfāng ("Landslide") is an industrial TAG that does not mask its military origins and whose responsiveness is on a par with elite competition models.[4]



ISC: Triphammers, Repurposed Industrial TAGs (Full Power) Mercenary Troop TAG
Fury: Not Impetuous Training: Regular Back-Up: Cube
Normal 6-4 17 13 17 12 7 3 2 7
Skills and Equipment: CC Attack (Antimaterial), BS Attack (+1 Damage), Booty, Dodge (PH=9), Immunity (Shock), Tactical Awareness, GizmoKit (PH=10), Transmutation (STR)
Battle Ravaged 4-4 15 12 14 12 4 0 1 7
Skills and Equipment: BS Attack (+1 Damage), Dodge (PH=9), Immunity (Shock), Tactical Awareness, GizmoKit (PH=9)
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 AP Spitfire, Heavy Flamethrower AP CCW 58 1.5
2 AP Spitfire, Chain-Colt (+1B) AP CCW 57 1.5
3 Heavy Shotgun, Mk12 AP CCW 63 0
4 Heavy Shotgun, Flammenspeer (+1B), Panzerfaust (+1B) AP CCW 52 0
ISC: Triphammer Pilot Line Troop Light Infantry
Fury: Not Impetuous Training: Pilot Back-Up: Cube
4-4 14 11 11 12 0 0 1 2
Skills and Equipment: Specialist Operative, Pilot
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Rifle Heavy Pistol, CCW 0 0

Note: Introduced in N4. No profile in N3 or previous editions.






Current Miniatures

Infinity Deathmatch: TAG Raid


Sculpted by: Antonio Moreira.

Painted by: Rodrigo Ciprés.


Sculpted by: Fausto Gutierrez.

Painted by: Rodrigo Ciprés.


Sculpted by: Javier Ureña.

Painted by: Jaime de Garnica.


Sculpted by: Javier Ureña.

Painted by: Rodrigo Ciprés.

Out of Print Miniatures

None at this time.

Limited Edition

None at this time, though it is unknown if and how the TAG Raid miniatures will be made available after the Kickstarter campaign.