Prowler

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Background

Bakunin’s military jurisdictional command has divided its Special Operations Command into units with different operative functions. While Zeros are specialized in forward reconnaissance and information gathering, with a profile essentially based on subtlety, the Special Action Service has a harder and more aggressive tactical profile. Prowlers introduce themselves as specialists in “surgical offensives”, carrying out missions with a high level of independence from their main forces. They have rapidly earned a reputation in performing operations behind enemy lines, thanks to skills that could almost be described as superhuman. Thanks to their aggressive operating profile, Prowler units can also work as frontline storm troops.

The peculiar nature of their missions guarantees enemy contact and high probabilities of ending up dead or captured. That’s why, after the bitter experiences of the Phantom Conflict, all service members replace their Cubes with fast download ports, making external recordings before each mission to avoid information being extracted by the enemy from their heads, be they dead or alive. The Special Action Service is a sort of improved commando unit, with competences and specific skills, created with the sole purpose of making early contact with the enemy and causing the most possible damage. Their training, which is awfully difficult, qualifies them to cover the entire Direct Action operations spectrum. And when that’s not so, when the situation is so strange or desperate that it goes beyond their operating profile, this is when they start to improvise in an emphatically lethal way.

Profile

N4

ISC: Prowlers Veteran Troop Medium Infantry
Fury: Not Imeptuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 16 12 11 14 2 6 1 2
Skills and Equipment: Surprise Attack(-3), Camouflage, Hidden Deployment, Infiltration, Immunity(Shock), Mimetism(-3), Specialist Operative, Stealth, Terrain(Total)
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Combi Rifle, Light Flamethrower, Adhesive Launcher Pistol, CC Weapon 35 0
2 Boarding Shotgun, D-Charges Pistol, CC Weapon 33 0
3 Spitfire, Nanopulser, D-Charges Pistol, CC Weapon 39 1.5
4 Killer Hacking Device, Hacker Boarding Shotgun, D-Charges Pistol, CC Weapon 36 0
5 Reinf. Tactical Awareness Combi Rifle, Light Flamethrower, Adhesive Launcher Pistol, CC Weapon 28 0
6 Reinf. Tactical Awareness Boarding Shotgun, D-Charges Pistol, CC Weapon 25 0
7 Reinf. Tactical Awareness Spitfire, Nanopulser, D-Charges Pistol, CC Weapon 31 1.5
8 Reinf. Tactical Awareness, Killer Hacking Device, Hacker Boarding Shotgun, D-Charges Pistol, CC Weapon 28 0

Highlighted Skills available for regular profiles only, and not Reinforcements.

N3

Retired
ISC: Prowlers Medium Infantry
Fury: Non-Impetuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-2 14 12 12 14 2 0 1 2
Skills and Equipment: CH: Camouflage, Infiltration, Multiterrain, Bioimmunity
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Combi Combi Rifle, Light Flamethrower, Adhesive Launcher CCW, Pistol 32 0
Boarding Shotgun Boarding Shotgun, Grenades CCW, Pistol, D-Charges 31 0
Spitfire Spitfire CCW, Pistol, D-Charges 36 2
Specialist Specialist Operative Combi Rifle, Light Flamethrower, Adhesive Launcher CCW, Pistol 33 0.5

Dossiers

Current Miniatures

Spitfire:

Unboxed
Photo Credit: Cervantes7337

Out of Print Miniatures

Unboxed
Originally submitted by Elessar, shared here courtesy of Pen of Penemue

Unboxed
Originally submitted by Madpat, shared here courtesy of Pen of Penemue


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