From Human Sphere
Jump to navigation Jump to search


Morlock Groups are composed of the dispossessed of Bakunin’s multi-society. If an individual does not fit in any of the habitats or common zones of Bakunin and has a violent or problematic record, he is assigned to a Morlock Group.

From that moment onwards, that individual will add something positive to the ship. They will dose him with MetaChemistry serums to keep his violent impulses controlled until the battle comes. In that moment, the MetaChemistry will not only liberate the aggressive impulses but they will be enhanced. Any person who observes a Morlock will only see ferocity in his face, hardness in his eyes and danger in his muscles. Dealing with Morlocks is like playing with fire. They are programmed to cause trouble. Only the names of their units say enough about them. The main Morlock Groups are the Morlock Aufstand (Rebellion) Gruppe, the Morlock Chaos Gruppe, and the Morlock Schaden (Damage) Gruppe. The Morlocks´ combat method is a direct consequence of their MetaChemical treatment: direct ultraviolence. They throw themselves at the enemy and smash them until none move again.

Morlock Groups scrape the bottom of the barrel that is the manifold society of Bakunin. Individuals who are deemed unfit for cohabitation in Bakunin’s public areas or private habitats, particularly those who are known to have violent or antisocial backgrounds, are assigned a Morlock Group. The reasoning is that even the worst psychopaths can contribute something positive to the ship. Morlocks consume MetaChemistry compounds that suppress their violent impulses until they can be realized productively, namely in battle. Then, the MetaChemistry that governs their behavior releases and augments their aggressive instincts. [1]

Life on Bakunin is a riot of colour, vibrance, and indulgence. For some, resorting to extreme violence is the only means of coping with the constant assault on the senses with the result that a few of these unhinged individuals become very good at it. Rather than lock them away and waste their talent, the Bakunians hook the worst of these vicious psychopaths on MetaChemistry compounds and assign them to one of the Morlock Groups. The MetaChemistry barely refrains their fury, however, so maintaining a safe distance at all times is highly recommended. Once they taste combat, the inhibitive control of the drugs in their systems releases and flips, working to further enhance the potency and violent natures of these inhuman beasts.

For most Nomads, getting assigned to one of Bakunin’s Morlock Groups is the furthest thing from a goal. Primarily comprised of the violent and antisocial and controlled by invasive MetaChemical compounds, the Morlock Groups are a colourful example of the Nomad’s “waste not, want not” philosophy, brought to life in violent fashion. Here, the dregs of society can find a way to contribute to the welfare of the ship, even if it’s just as cannon fodder. While many Chimera wear their time served as a badge of honour, it would be a stretch to assume that any of them wound up there on purpose.

For Bakunin’s tiny-yet-growing Uplift population, it presents a unique opportunity to blend in. Sure, you might be a hulking boar hybrid, but there’s a catgirl to your left, and the guy to your right’s got gills. And as far as anyone knows, they were born human. The ability to contribute something to the ship, albeit under harsh conditions for little pay, appeals to many Uplifts. Most don’t have any MetaChemistry alterations whatsoever. Turns out that they don’t need them in order to behave, and their instincts are already violent enough as it is.



ISC: Die Morlock Gruppe Line Troop Warband
Fury: Impetuous Training: Back-Up: No Cube
4-4 23 11 13 14 1 0 1 2
Skills and Equipment: Martial Arts L2, Courage, Dodge(+1"), MetaChemistry, Impetuous
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Chain Rifle, Smoke Grenades Assault Pistol, AP CC Weapon 6 0
2 Chain Rifle, Smoke Grenades Pistol, DA CC Weapon 6 0
3 Chain Rifle, Smoke Grenades Pistol, E/M CC Weapon 6 0
4 Boarding Shotgun, Smoke Grenades Pistol, DA CC Weapon 12 0
5 Combi Rifle, Smoke Grenade Launcher Pistol, DA CC Weapon 12 1


ISC: Die Morlock Gruppe Warband
Fury: Extremely Impetuous Training: Irregular Back-Up: None
4-4 22 11 13 14 1 0 1 2
Skills and Equipment: Martial Arts L2, MetaChemistry, Kinematika L1
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Combi Combi Rifle, Smoke Grenades Pistol, AP CCW 14 0
Assault Pistol Chain Rifle, Smoke Grenades Assault Pistol, AP CCW 8 0
E/M CCW Chain Rifle, Smoke Grenades E/M CCW, Pistol 6 0
Chain Rifle Chain Rifle, Smoke Grenades Pistol, DA CCW 6 0
Boarding Shotgun Boarding Shotgun, Smoke Grenades Pistol, AP CCW 13 0
Smoke GL Combi Rifle, Smoke Light Grenade Launcher Pistol, AP CCW 14 1


Current Miniatures

Photo Credit: Duke Von Laserface

See the Luxumbra page for the 75mm Morlock girl statue.

Old Miniatures

Originally submitted by Elessar, shared here courtesy of Pen of Penemue