Marspiders

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Background

There have always been spiders on Mars. Be it because of geological landforms, creatures from pulp fiction, UFO sightings, or glam rockers, arachnids have been associated with the Red Planet since the dawn of the 20th century. However, none are more iconic and unique than the crew of the Nomad orbital Redsky, Bakunin’s Martians. In a universe full of mystery and wonder, being born under one sun but growing up under many others isn’t the hallmark of Nomad citizens. This wandering nation is always welcoming of people who are eager to challenge the establishment and the status quo. This is what happened with the crew of the Redsky orbital.

This is how the Marspiders were born, yet another tribe of Bakunin, even if it’s not based on the mothership, one that keeps on growing thanks to wayward, nonconformist Martians who are eager to slog and sacrifice everything for the sake of the Revolution. This tribe still protects the Redsky station, but also engages in that endless Nomad voyage throughout the Sphere, to defend the Nomad Nation when the need arises, pouncing on their enemies without hesitation. [1]

Profile

N4

ISC: Reinf: Redsky Crew Marspiders Spec. Trained Troop Light Infantry
Fury: Not Imeptuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
6-2 23 11 13 13 1 3 1 2
Skills and Equipment: GizmoKit, 360º Visor, Martial Arts L1, CC Attack(+1B), Courage, Dodge(+1"), Terrain(Zero-G), Climbing Plus
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Heavy Flamethrower(+1B), Flash Pulse, Panzerfaust Assault Pistol, DA CC Weapon 18 0
2 Heavy Flamethrower(+1B), Flash Pulse, Grenades(+1B) Assault Pistol, DA CC Weapon 18 0
3 Engineer Heavy Flamethrower(+1B), Flash Pulse, Panzerfaust Assault Pistol, DA CC Weapon 22 0
4 MediKit, Paramedic Heavy Flamethrower(+1B), Flash Pulse Assault Pistol, DA CC Weapon 19 0
5 Reinf. Heavy Flamethrower(+1B), Flash Pulse, Panzerfaust Assault Pistol, DA CC Weapon 18 0
6 Reinf. Heavy Flamethrower(+1B), Flash Pulse, Grenades(+1B) Assault Pistol, DA CC Weapon 18 0
7 Reinf. Engineer Heavy Flamethrower(+1B), Flash Pulse, Panzerfaust Assault Pistol, DA CC Weapon 22 0
8 Reinf. MediKit, Paramedic Heavy Flamethrower(+1B), Flash Pulse Assault Pistol, DA CC Weapon 19 0

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Photo Credit: Cervantes7337

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Photo Credit: Cervantes7337

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