Locust

From Human Sphere
Jump to navigation Jump to search

Background

“Vis Invisibilis” (Invisible Power).

-Motto of the Hexahedron’s Clandestine Action Team.

"If there is anyone in the Intelligence scene who is deserving of their code-name it is the Locusts, as damaging as the insect for which they are named. For once, the analysts of Yănjīng, Yu Jing Military intelligence, were very accurate when they christened them with this code-name while performing their operational evaluation. Previously, the Locusts didn’t really have a name. It wasn’t really needed as there was no record of their existence. The Locusts are field agents of the External Reconnaissance Agency, a division of the Hexahedron. This agency is known as the “Big Nothing” because it is so secret that its very existence is classified. The mission of the Big Nothing is HUMINT, the data obtained from people, and the conduct of info-espionage outside of PanOceanian territory. And that is the task of the Locusts, among other even more clandestine and illegal things, the majority of which are related to the lethal use of weapons. Because the Locusts are a part of the dark forces which help PanOceania remain the number one power in the Sphere. A presence in the shadows that is always there, keeping the free world running with methods that, if the general public knew of, would be considered questionable and immoral. You already know: espionage, theft, sabotage, assassination...the four aces of the intelligence underworld."

--Extract from the report of Carlos Hornoy, technician-analyst of Midnight Sun, specialized Nomad intelligence analysis group.

Clandestine Action Teams are special Hexahedron units tasked with reconnaissance and HUMINT — intelligence gathered by means of interpersonal contact. Proficient in soft skills that allow them to gather the data they need without resorting to violence, CAT agents are also trained to handle explosives, hacking devices, and a plethora of deadly weapons. The technology they have access to supposedly doesn’t exist, which makes it difficult to prepare for a fight with a Locust. Much like their namesake, they are bent on destruction, so the PanOceanian Military Complex often employs them in hostile theatres requiring specialised agents who accept any task, however gruesome it might be. After all, if the individual and organisation do not exist, how can they be charged with crimes against humanity?[1]

Profile

N4

ISC: Locust, Clandestine Action Team Spec. Trained Troop Skirmisher
Fury: Not Imeptuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 20 12 12 13 1 3 1 2
Skills and Equipment: Mimetism(-6), Infiltration, Terrain(Total), Stealth
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Breaker Combi Rifle, D-Charges Pistol, Shock CC Weapon 29 0
2 Breaker Combi Rifle, D-Charges Pistol, DA CC Weapon 30 0
3 Boarding Shotgun, Grenades, Drop Bears Pistol, Shock CC Weapon 29 0
4 Shock Marksman Rifle Pistol, Shock CC Weapon 30 0
5 Submachine Gun, D-Charges, WildParrot Pistol, DA CC Weapon 25 0
6 Hacking Device, Hacker Breaker Combi Rifle, D-Charges Pistol, Shock CC Weapon 34 0.5
7 Killer Hacking Device, Hacker Breaker Combi Rifle, D-Charges Pistol, Shock CC Weapon 32 0

N3

Retired
ISC: Locust, Clandestine Action Team Skirmisher
Fury: Non-Impetuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 20 12 12 13 1 3 1 2
Skills and Equipment: ODD: Optical Disruptor, Infiltration, Multiterrain, Stealth
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Breaker Combi Breaker Combi Rifle D-Charges, Pistol, Shock CCW, Knife 32 0
DA CCW Breaker Combi Rifle D-Charges, Pistol, DA CCW, Knife 33 0
Boarding Shotgun Boarding Shotgun, Grenades, Drop Bears Pistol, Shock CCW, Knife 30 0
Hacker Assault Hacking Device Breaker Combi Rifle D-Charges, Pistol, Shock CCW, Knife 38 0.5
Marksman Marksmanship L1 Marksman Rifle Pistol, Shock CCW, Knife 33 0

Dossiers

Current Miniatures

Unboxed
Originally submitted by Cervantes3773

Old Miniatures

Navigation

  1. PanOceania 109