Helot Militia

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Background

"Let's not mince words. Helots are a resource. Granted, harboring a race of sentients in our backyward is a headache no matter how tightly we hold the leash... and I'm not even talking about the Libertos.

But... the Helots are an aquatic people, and are better than anyone at operating beneath the waves. The private sector already knows that, and our window is closing as the national "Integration Programs' keep churning out cheap Helot labor. If we don't jump on it soon, we'll regretr it later.

I acknowledge you have qualms about putting firearms in the hands of aliens, but almost all the Omn are loyal citizens. And for the rest, for the Libertos, just look at their prowess on the field - a sample of the tactical potential of a Helot militia.

Besides, underwater activity is tricky and costly but Helots were born and raised in the seas. They could patrol subterranean bases and mobilize to support our armed forces on a moment's notice. Even better, they're practically invisible in those murky depths - perfect for low-light conditions. We're talking surveillance, recon... whatever. Trouble brewing? Send in the helots. So what if the enemy has depth charges and snipers. Give 'em a cheap weapon and plunge the Helots into the crushing pressurea nd blue chasm. They swim and kill like hungry sharks! Really, what we're looking at is a chance to save the lives of PanOceanian soldiers. Give the Helots a chance, and I guarantee they will perform well. Most importantly, it will be their lives on the line - not the lives of our boys in blue."

--Col. Joseph Robertson, Hexahedron Spokesman, before the Planetary Chamber of Congress. Akuna Bay, Varuna.

Profile

N4

ISC: Helot Militia Garrison Troop Light Infantry
Fury: Not Imeptuous Training: Irregular Back-Up: No Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 12 11 10 12 0 0 1 2
Skills and Equipment: Surprise Attack(-3), Immunity(Shock), Neurocinetics, Terrain(Aquatic)
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Decoy(1) Shock Marksman Rifle Pistol, CC Weapon 13 0
2 Decoy(1) MULTI Sniper Rifle Pistol, CC Weapon 17 1.5
3 Decoy(1) Red Fury Pistol, CC Weapon 14 1
4 Decoy(1) Submachine Gun, Light Rocket Launcher Pistol, CC Weapon 9 0.5
5 Camouflage(1 Use) Shock Marksman Rifle Pistol, CC Weapon 13 0
6 Camouflage(1 Use) MULTI Sniper Rifle Pistol, CC Weapon 17 1.5
7 Camouflage(1 Use) Red Fury Pistol, CC Weapon 14 1
8 Camouflage(1 Use) Submachine Gun, Light Rocket Launcher Pistol, CC Weapon 9 0.5

N3

Retired
ISC: Helot Militia Light Infantry
Fury: Non-Impetuous Training: Irregular Back-Up: No Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 12 11 10 12 0 0 1 2
Skills and Equipment: Aquatic Terrain, CH: Limited Camouflage/Decoy, Shock Immunity, Neurocinetics
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Marksman Shock Marksman Rifle Knife, Pistol 13 0
Sniper MULTI Sniper Rifle Knife, Pistol 17 1.5
Red Fury Red Fury Knife, Pistol 14 1
LRL Submachine Gun, Light Rocket Launcher Knife, Pistol 9 0.5

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