Dartok

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Background

You won't find any ghosts on Morat data networks, only bulldozers. Morat hackers always despise stealth techniques and infiltration in cybercombat, and always favor direct, aggressive tactics. In Morat cyberspace, apex predators do not hide but rather prevail by sheer brute force and power. And the most outstanding example of this philosophy, which owes so much to the aggressive and blunt nature of the Morat, is the Dartok Cybercombat Team. Like all technological breakthroughs in Morat civilization, the development of data networks took place under the aegis of military industry. This means that the first Morat hackers were soldiers who sought to breach or damage enemy data networks.

Cybercombat techniques evolved together with data technology, which necessitated that the best Morat hackers, those who had the most advanced technology at their disposal, were all soldiers who served in support of the force or engaged directly in combat in cyberspace. However, the most widely admired of them, those who made the headlines in the army's press, were the tactical hackers, the ones who were deployed in the physical battlefield and hunted down their enemies side by side with the rest of the troops. The elite of these Morat cybersoldiers is the Dartok Team, the best tactical cybercombat unit in the Aggression Force. Its members are given the same combat training as the Vanguard Infantry, and they are required to match the physical performance of the latter, so that they are later able to keep pace with any other tactical unit in battle in terms of movement, shooting, and hand-to-hand combat.

Although their training makes the Dartok a force to be reckoned with in any physical confrontation, it's their skills as infowarriors that make them truly frightening adversaries. Like any other Morat troop, their extremely aggressive instinct is one of their main attributes, which means that no one is safe in cyberspace when the Dartok are on the rampage.

During the war that ended with the Morat Supremacy's absorption into the Ur Civilization, the Dartok couldn't compete on a technological level with the hackers of the El. However, that was no obstacle for these fierce cyberwarriors, who kept charging straight at their adversaries and wreaking havoc despite sustaining terrible casualties. Although it was clear that in the long run the war was lost, their tenacity and almost suicidal relentlessness caused a lot of trouble for the Ur hackers, who at some point were up against the ropes. For such outstanding combat performance, once the Supremacy was absorbed into the Ur civilization the Dartok were among the Morat units that benefited from Ur technological developments, though not too much. The cybercombat technology the Dartok have access to is limited, and it's not as advanced as the technology available to equivalent units of other species that are part of the Combined Army.

What are the reasons for this limitation? Beyond the Morat's well-known disdain for any technology they haven't developed themselves, it seems that the Combined Army High Command decided to establish certain limitations with regard to the type of cybercombat technology this unit can have access to. The lessons learned in the war to annex the Morat made it clear that, in the event of a hostile secession attempt by the Morat Supremacy, no one in the entire Combined Army would want to go up against a fully-equipped Dartok. Reportedly, the El itself has dictated that, in the event of a confrontation with the Supremacy, members of the Dartok Cybercombat Team will become a priority target and must be killed first. The fact that they are at the top of the El's target list speaks volumes about how dangerous they are, so in practice it doesn't really matter whether these bulldozers of the datasphere are subtle or not, because when you see them coming you know what you're in for.[1]

Profile

N4

ISC: Dartok Cybercombat Team Spec. Trained Troop Light Infantry
Fury: Not Imeptuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 15 11 12 13 1 6 1 2
Skills and Equipment: Hacking Device(UPGRADE: Trinity (+1 Damage)), Dogged, Religious Troop, Veteran
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Hacker Submachine Gun, Pitcher Heavy Pistol, CC Weapon 21 0.5
2 Hacker Combi Rifle, Pitcher, Cybermines Heavy Pistol, CC Weapon 25 0.5


Note: Introduced in N4. No profile in N3 or previous editions.

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References

  1. Raveneye 142