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“The sixth Subtlety, Ikhfa, is that of the medicine-person,

the one who has the knowledge to heal but also to kill quickly and compassionately. It’s the Subtlety that helps to identify weaknesses in any person or system and to repair or exploit them. It’s a critical skill of the operative tasked with saving the mission, the one to whom Allah Himself can entrust the salvation of the Search for Knowledge.”

Hassassin Husam Yasbir. Subha, general Hassassin training lesson, taught in an unspecified location in Alamut, Iran Zhat Al Amat, Bourak.

Coming back from hell changes a person. This statement is as truthful as it is inescapable. The question is what they are transformed into. Angels or demons? Monsters or saviors? The Hassassin Society sought to answer this question, and the result were the Hassassin Bokhtar, female agents who have died and returned, only improved, after having gone through the worst possible experience. In the ceremony of the Gudr ( رذگ , “the crossing”), those who aspire to become Bokhtar undergo such a brutal process of induced death and resurrection that not all of them survive it. The candidates—all of them women, because they are the only ones who have a chance of surviving the process—must take a cocktail of psychoactive drugs that plunges them into a state of induced brain death, in which all brain function ceases for a short period of time. This causes the candidate’s psyche, severely affected by the psychoactive drugs, to recoil and confront herself and the unfathomable horror that exists in the gulfs of the human soul. And at the very last moment, just before the process becomes irreversible, thanks to that same drug cocktail the candidates are resuscitated, violently torn from the clutches of death. Or at least, whatever may be left of them is. Generally, the shock of such an experience is powerful enough to break the most adamantine will, but not that of a Hassassin Bokhtar. Through long years of training and meditation, they have become masters of the arts of the first five Subtleties, and the Gudr shall enable them to attain the sixth, the definitive Subtlety. Their strict and profound mystical training prepares them to overcome the trance that will allow them to complete their spiritual development: by dying, suffering through the nightmarish hell hidden within their own souls, and coming back reborn, transformed within the crucible of the most terrible of experiences, having become that which they are named after Bokhtar, “saviors”.

This name is not bestowed upon them in vain, for the Bokhtar are full-fledged Hassassin who are part of the Inner Circle of the Hassassin Society and get their orders directly from the Old Man of the Mountain. Equipped with servo powered armor to enhance their skills, and without Cubes to avoid jeopardizing the secrets of the Hassassin sect, the Bokhtar are often sent on solo missions when the situation is critical and there is no possibility or opportunity to deploy a task force. They can also operate as an elite unit attached to a strike force if the prospects of a mission’s failure are deemed too high. Another role that the Bokhtar can assume is that of a rapid deployment unit, usually as reinforcements for a force already on the ground, at which point they live up to their nickname of “saviors.” Regardless of how mighty a force they must face, they will always overcome. Because nothing can frighten the Bokhtar; they’ve already been through hell and are ready to die once again if necessary. They’re not afraid of death, for they have died already, and they have come back from the other side stronger than ever. The Bokhtar embodies the answer to the question of what is wrought in the crucible of such harrowing experience: angels or demons? The Hassassin Society will reply that they are angels, but their victims will claim they are demons.[1]



ISC: Hassassin Bokhtar Elite Troop Heavy Infantry
Fury: Not Imeptuous Training: Regular Back-Up: No Cube
6-2 20 13 13 14 4 3 2 2
Skills and Equipment: Multispectral Visor L1, Dodge(+3), Dodge(+2"), Immunity(Shock), Mimetism(-3), Super-Jump, Religious Troop
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Tactical Awareness Red Fury Viral Pistol, Shock CC Weapon 50 1.5
2 MediKit, Paramedic, Tactical Awareness Viral Rifle, Light Shotgun, D-Charges Viral Pistol, Shock CC Weapon 50 0
3 Parachutist, NCO Red Fury Viral Pistol, Shock CC Weapon 56 1.5
4 MediKit, Paramedic, Parachutist, NCO Boarding Shotgun(+1B), D-Charges Viral Pistol, Shock CC Weapon 53 0
5 Lieutenant, Tactical Awareness Red Fury Viral Pistol, Shock CC Weapon 50 1.5
6 MediKit, Paramedic, Lieutenant, Tactical Awareness Viral Rifle, Light Shotgun, D-Charges Viral Pistol, Shock CC Weapon 50 0

Introduced in N4


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