Apaches

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Background

Thanks to trade, Merovingia enjoys great economic prosperity, but this prosperity isn’t shared by all. Very little of that wealth can be found in the banlieues, the suburbs of the Merovingian cities, a pitiful patchwork of decayed housing projects, unemployment, crime, and dogfaces. Although there are all kinds of suburbs in Merovingia, and many of them are quiet residential areas, the word banlieue has turned into a derogatory term that in everyone’s mind translates as a slum ruled by Dogfaces. In the banlieues, we find the so-called cités, colossal concrete buildings erected during the settlement period in the brutalist style of Le Corbusier. Once envisioned as a utopia for Merovingian settlers and supposed to provide all the comforts that their previous temporary settlements lacked, they have ended up becoming hotbeds of poverty and social marginalization.

The Urban Intervention Team is a unit made up of volunteers, many of whom were recruited in the banlieues, but many others who were enlisted in the jail cells of the Merovingian police. It’s a known fact that the prison sentences of all those who join the Urban Intervention Team are suspended, but it’s also common knowledge that this unit is beyond the reach of the banlieues gangs, and it can often be the only way to escape retaliation from rival gangs, or even from one’s own gang. Everyone who joins this team has a history, usually a shady one that they don’t talk about. Many of them enlist under fake names, and it could be argued that they’re all running away from something. Their desire to outrun their past leads them directly into close combat on the front line, which is preferable to facing their former lives, rowdy pasts that can only be silenced with the blood and the screams of their enemies as they’re savagely gutted by the brutal Merovingian Apaches. [1]

Profile

N4

ISC: Apaches, Équipe d'Intervention Urbaine Support Troop Warband
Fury: Not Impetuous Training: Regular Back-Up: No Cube
MOV CC BS PH WIP ARM BTS W/STR S
6-2 22 11 13 12 1 0 1 2
Skills and Equipment: CC Attack (+1 Damage), Courage, Dodge (+1"), Natural Born Warrior, Frenzy, Immunity (Shock), No Wound Incapacitaion, Super-Jump
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 FTO Rifle, Chain Colt Heavy Pistol, AP CC Weapon (+1B) 16 0
2 FTO Chain Rifle, Grenades Heavy Pistol, AP CC Weapon (+1B) 14 0
3 FTO Light Shotgun Heavy Pistol, AP CC Weapon (+1B) 15 0
4 BS Attack (+1B) Chain Rifle, Grenades Heavy Pistol, AP CC Weapon (+1B) 16 0
5 BS Attack (+1B) Light Shotgun Heavy Pistol, AP CC Weapon (+1B) 17 0
6 Berserk Rifle, Chain Colt Heavy Pistol, AP CC Weapon (+1B) 17 0
7 BS Attack (+1B), Berserk Chain Rifle, Grenades Heavy Pistol, AP CC Weapon (+1B) 17 0
8 FTO Reinf. Rifle, Chain Colt Heavy Pistol, AP CC Weapon (+1B) 16 0
9 Reinf. BS Attack (+1B) Chain Rifle, Grenades Heavy Pistol, AP CC Weapon (+1B) 16 0
10 Reinf. BS Attack (+1B) Light Shotgun Heavy Pistol, AP CC Weapon (+1B) 17 0
11 FTO Reinf. Chain Rifle, Grenades Heavy Pistol, AP CC Weapon (+1B) 14 0
12 FTO Reinf. Light Shotgun Heavy Pistol, AP CC Weapon (+1B) 15 0
13 Reinf. Berserk Rifle, Chain Colt Heavy Pistol, AP CC Weapon (+1B) 17 0
14 Reinf. BS Attack (+1B), Berserk Chain Rifle, Grenades Heavy Pistol, AP CC Weapon (+1B) 17 0

Dossiers

Current Miniatures

REF: 281134-1072 / Chain Rifle

Old Miniatures

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