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Since the inception of cosmonautics, in every mission with several crew members, one of them is a flight engineer. In theory, the job of this specialist crew member is АРИАДНА to monitor all complex onboard systems.

But everyone knows that in practice they are there to repair anything that might malfunction. This is why, in the early days of aviation, these crew members were known as "air mechanics," a name that Kosmoflot, the Ariadnan space force, has preserved in its jargon as a codename for these troops. This term, shortened to Mekhanik from its original Russian form, is so prevalent that few people outside Kosmoflot know that the actual name of this unit is the Flight Engineer Corps. But this isn't a problem because they always keen to remind everyone: they are much more than grease monkeys doing repairs. They keep everything running, and if necessary they kick some ass if anyone tries to mess up their equipment. Given Kosmoflot's typically smaller crews, everyone must perform many different tasks, and when the time comes to fight, everyone has to pitch in as well. This means that Mekhaniks are given tactical training like any other frontline troop, and they act as demolitions experts in boarding and counter-boarding actions.[1]

Here's the thing; nobody wants to call them. If you have to call a Mekhanik, it means you're too stupid to figure it out. And everyone would rather the Mekhanik just be bored and judgemental from afar.

Flight engineers are pretty busy. But y'know, if you like being busy, you could be a Mekhanik.

Sometimes the task of the Mekhaniks will be to prevent their ship from blowing up, and other times they’ll have to detonate things and open breaches so as to keep the momentum of a boarding operation, with the help of their Elektronik remotes. While the Strannik Outer Patrol must patrol and enforce the law where there is no other light than that of the most distant stars.[2]



ISC: Mekhaniks, Flight Engineers Corps Spec. Trained Troop Light Infantry
Fury: Not Imeptuous Training: Regular Back-Up: No Cube
4-4 15 11 11 13 2 0 1 2
Skills and Equipment: Deactivator, GizmoKit, Engineer, Terrain(Zero-G)
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Rifle, D-Charges, Panzerfaust AP Heavy Pistol, CC Weapon 17 0
2 Minelayer Submachine Gun, D-Charges, E/M Mines AP Heavy Pistol, CC Weapon 17 0

Note: Introduced in N4. No profile in N3 or previous editions.


Current Miniatures

Photo Credit: Azaries

REF: 281131-1018

Out of Print Miniatures

Limited Edition