Kerail

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Background

Vaarso Battlespeak Notation: Kerail, 5020, stands for triumph, fortitude, victory, and skill. It was a number granted to the first and probably best-known regiment employing Corahtaa in combat.


Profile: Perhaps the oldest profession in Tohaa history is that of Preceptor. These are practitioners of Corahtar pheromonal discipline who have devoted their skills to commanding symbiotic creatures to carry out physical tasks.

In the distant past, Corahtar was a widespread discipline in rural areas, where self-taught Preceptors traditionally relied on their innate pheromonal skills for animal husbandry. As Tohaa society embraced industrialization, this approach was progressively abandoned. Technology made trained beasts redundant for most purposes, but the practice of Corahtar never disappeared. Instead, honed to professional standards, these abilities were repurposed for specialized auxiliary occupations such as emergency services, surveying, animal research, law enforcement and, naturally, military applications.

Kerail Preceptors are the modern tactical interpretation of this ancient profession. With their assistance, the Tohaa Trident can deploy units of SymbioBeasts to spearhead its ground forces. By dint of exacting joint instruction sessions with their Preceptors, SymbioBeasts train their close combat aptitudes and specialize in either of two basic operational roles, each with its own codename. Isolated from its master, a SymbioBeast is a brainless, feral animal, but a well-commanded SymbioBeast becomes an efficient herald of death that can sow fear in the heart of any foe. Predictably, handling these ferocious creatures is not a task for the fainthearted, and the number Kerail, 5020, has become a symbol of triumph in the minds of the Tohaa. Anyone capable of meeting such a challenge is bound to succeed in any endeavor. Kerail Preceptors embody victory through a level of self-discipline and self-assurance that can obliterate all opposition. Once they catch the scent of their foes, nothing can distract the Kerail and their SymbioBeasts from their quarry. They lunge into battle with the speed and single-mindedness of a flying arrow. The certitude that nothing is beyond their power wins them every battle.

The New Model Army, looking forward to new solutions made a good work of looking back. High Command at the time of the Fenrig War decided to start a pilot programme with the surviving Preceptors. Kerail became a spearhead unit, leading the assault at the head of their SymbioBeasts, usually a creature known as the Sirgee. Chosen for their physical capabilities, resistance, and deadly attitude, the Sirgee are implanted with a symbiotic lifeform known as the Heeral. This makes them more susceptible to Corahtaa communication, and their cognitive faculties experience a sharp increase. Depending on the subtle influences of its handler during formation of the Heeral-Sirgee bond, the SymbioBeast can mature into many forms. Two most popular templates are the Surda, and the Muton. Both types are very dangerous combatants, even if separated from their handlers, as the Heeral also increases the strength and fortitude of its host.

SymbioBeasts profile: The genetic foundation of the SymbioBeasts fielded by Kerail Preceptors is the symbiotic lifeform known as Heraal. This entity is mounted on a Sirgee host, a powerhouse of muscle and sinew incapable of complex thought. Adjoined to a Heraal, the Sirgee’s mind becomes vulnerable to pheromonal manipulation, and its cognitive faculties experience a rapid improvement. Once the combination is complete, the creatures cease to be mere animals and become a single SymbioBeast, a killing instrument delicately operated by its Kerail Preceptor. Tohaa bioengineers have created different Heraal breeds for distinct tactical purposes, and the SymbioBeasts they produce have different designations and armaments. Mutan SymbioBeasts are fitted with both ballistic and nanotechnological weaponry for ranged combat. On the other hand, the bulky Surda are the product of a Heraal capable of enhancing its Sirgee’s physical attributes beyond their natural limits, making them an ideal close combat assault unit. Either way, a well-trained SymbioBeast makes a valuable asset to the Tohaa Trident and a fearsome sight to its enemies.

Profile

N4

ISC: Kerail Preceptors Support Troop Light Infantry
Fury: Not Imeptuous Training: Regular Back-Up: Cube
STATUS MOV CC BS PH WIP ARM BTS W/STR S
Active 6-4 15 11 11 13 1 3 1 2
Skills and Equipment: Immunity (Shock), Super-Jump, Transmutation (W)
Inactive 4-4 15 11 10 13 0 0 1 2
Skills and Equipment: Immunity (Shock), Super-Jump
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Surda SymbioBeast Submachine Gun, Smoke Grenades Pistol, Para CC Weapon(-3) 24 0
2 2x Surda SymbioBeast Submachine Gun, Smoke Grenades Pistol, Para CC Weapon(-3) 32 0
3 Mutan SymbioBeast Light Shotgun Pistol, Para CC Weapon(-3) 28 0
4 2x Mutan SymbioBeast Combi Rifle, Nanpulser Pistol, Para CC Weapon(-3) 33 0
ISC: Surda SymbioBeast Warband
Fury: Non-Impetuous Training: Peripheral Back-Up: None
MOV CC BS PH WIP ARM BTS W/STR S
6-4 22 8 15 10 0 3 1 3
Skills and Equipment: CC Attack (-3), Courage, Dodge (+3), Dodge (+2"), Peripheral (Synchronized), Super Jump, Dogged
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
Surda SymbioBeast Pulzar Viral CCW (8) -
ISC: Mutan SymbioBeast Warband
Fury: Non-Impetuous Training: Peripheral Back-Up: None
MOV CC BS PH WIP ARM BTS W/STR S
6-4 14 11 14 12 0 3 1 2
Skills and Equipment: Courage, Dodge (+3), Dodge (+2"), Peripheral (Synchronized), Super Jump, Dogged
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
Mutan SymbioBeast Contender (+1B), Pulzar AP CCW (13) -

N3

Retired
ISC: Kerail Preceptors Light Infantry
Fury: Non-Impetuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
6-4 14 11 11 13 1 3 1 2
Skills and Equipment: Symbiont Armor
ISC: Kerail Preceptors: Inactive Symbiont Armor Light Infantry
Fury: Non-Impetuous Training: Regular Back-Up: Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 14 11 10 13 0 0 1 2
Skills and Equipment: Symbiont Armor
Name Skills and Equipment BS Weapons CC Weapons Points SWC
1 Surda Surda SymbioBeast Submachine Gun, Smoke Grenades Pistol, Electric Pulse 20 0
2 Surdas Surda SymbioBeast (2) Submachine Gun, Smoke Grenades Pistol, Electric Pulse 28 0
Combi, Mutan Mutan SymbioBeast Combi Rifle, Nanopulser Pistol, Electric Pulse 30 0
Light Shotgun, Mutan Mutan SymbioBeast Light Shotgun, Nanopulser Pistol, Electric Pulse 25 0
ISC: Surda SymbioBeast Light Infantry
Fury: Non-Impetuous Training: Regular Back-Up: None
MOV CC BS PH WIP ARM BTS W/STR S
6-4 22 8 15 10 0 3 1 3
Skills and Equipment: G: Synchronized, Hyper-Dynamics L1, Kinematika L2, Super-Jump, V: Dogged
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Surda SymbioBeast Pulzar Viral CCW (8) -
ISC: Mutan SymbioBeast Light Infantry
Fury: Non-Impetuous Training: Regular Back-Up: None
MOV CC BS PH WIP ARM BTS W/STR S
6-4 14 11 14 12 0 3 1 2
Skills and Equipment: G: Synchronized, Super-Jump, V: Dogged
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Mutan SymbioBeast Contenders (2), Pulzar CCW (13) -

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