Chaksa Servant

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Background

Those Chaksa whose natural genetic Exaltation process has been truncated during gestation, because of external causes or because of a recessive gene, will not acquire the brain development required to be considered intelligent and self-conscious citizens. They are instead adopted by the Tohaa government and trained to perform assisted support tasks. Those assigned to the Trident can become combat assistants or Peripherals, but the more skilled become field assistants for Bioengineers and for EMTs and maintenance technicians. Deployed into the most dangerous situations, these Servants have been genetically improved to accomplish their mission with the highest efficiency and survival rate. Connecting their nervous system through a remote link with a technician, Chaksa Servants put their agile fingers at their controller’s service, who observe through their eyes and act through their hands. In this way, the Chaksa Servant becomes the personification of his controller amidst combat but, for those he saves, he is a hero by his own merits.

The Kumotail Bioengineers have united technology and biomedicine becoming hyper-qualified technical combat operatives, and thanks to the Chaksa Servants, their field assistants, also in true magicians able to repair anything or anyone.

Profile

N4

ISC: Chaksa Servant Support Troop Light Infantry
Fury: Not Imeptuous Training: Peripheral Back-Up: No Cube
MOV CC BS PH WIP ARM BTS W/STR S
4-4 13 10 11 13 0 0 1 2
Skills and Equipment: Dodge (+3), Peripheral (servant), Mimetism (-3_
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Para CC Weapon (-3) 3 0
2 Reinf. Para CC Weapon (-3) 3 0

N3

Retired
ISC: Chaksa Servant Light Infantry
Fury: Non-Impetuous Training: Regular Back-Up: None
MOV CC BS PH WIP ARM BTS W/STR S
4-4 12 10 11 13 0 0 1 2
Skills and Equipment: CH: Mimetism, G: Servant, Hyper-Dynamics L1
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Servant Electric Pulse 3 0

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