Bran do Castro

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Bran do Castro was one of the orphans abandoned on the Boardwalk of the Beheaded Virgin of Praxis after the Violent Intermission. As with all the other orphans, he suffered rejection by the general public due to his parents’ shame. Forced to live on the fringes of society, he was part of the Electronic Pariahs street gang until arrested by the Moderators. He was locked up in a correctional workshop until he obtained a medium grade as an electronic technician. An extroverted joker, Bran employed his knowledge to continue a criminal lifestyle that ended up with another arrest. From his psychological profile the terms “misfit” and “good for nothing” can be highlighted. Condemned to serve in Der Morlock Gruppe, Bran, surprisingly managed to survive all his assigned missions. After doing penance and rehabilitating, he enrolled himself as a maintenance technician on a Bakunin shuttle in the Circular-7. Helping to unravel the conspiracy of the C-7 diplomatic incident opened the doors of the Triple Zero to him, the Clandestine Section of the Special Operations Command of Bakunin.

Bran’s physical adaptation to life on the streets, his agility, his opposable thumbs, his prehensile feet and tail, his past with the Morlocks, and his Zero training, has made him an exceptional infiltrator. As a veteran of the Nomad Military Forces he has learned to make the maximum profit from his skills, becoming a lethal hand to hand combatant. In some special operations, he has collaborated with the Clockmaker Zoe. As a team, they completely trust each other, working together without wasting a single movement. Bran is a jack-of-all-trades, useful in any circumstance. He can use a weapon, clear a path, deactivate security systems or find escape routes. He becomes the eyes and muscles that complement Zoe’s brain.

Bran was born into a happy home, and abandoned at six in a slaughterhouse. Bran’s parents were among the group of Bakunian Nomads deceived into allowing ALEPH to smuggle commandos from the Special Situations Section into the Nomad mothership. During ship-wide celebrations of the anniversary of Bakunin’s founding, the commandos struck, sowing terror and destruction across the ship while attempting to infiltrate the local Arachne net and subvert the mothership’s data networks. This attack, which became known as the Violent Intermission, was a dark, tragic, and inglorious moment in Bakunin’s history. A collection of Praxis habitation modules were destroyed on the ship during the efforts to repel the attacks, and dozens of civilians (who became known as the Ninety-Nine) were left dead in the aftermath. Swift and decisive reaction from the Observance managed to save Arachne and Bakunin from infiltration and destruction.

After the intense and bloody struggle for victory, the Observance and Bakunin turned to wreak vengeance on those who had allowed it to happen. Those not killed in the lead-up to the Violent Intermission, or the fighting itself, were rounded up, rooted out, and executed, a process that went on for decades after the actual event. Found a full thirty years after their involvement, Bran’s parents had considered themselves safe and had started a family. The Observance, even after so much time, had not let the fire of their vengeance cool. Their children, shunned as outcasts, carried the weight of their parents’ betrayal like a black birthmark. Bran Do Castro was such a child, one of many left an orphan and abandoned to their pariahs’ fates on the Boardwalk of the Beheaded Virgin of Praxis. Shunned and despised, spat on and reviled, Bran survived like a feral dog on the fringes of society, living off the scraps discarded by the Bakunians, a people he belonged to but could never be accepted by.

Bran was forced to live each day with the goal of surviving to see the next, his food was pulled from waste bins or stolen, and violent encounters with other fringe dwellers or even Moderators were common. He soon learned that survival is easier and safer in a group, and found his place in the Electronic Pariahs, an anarchistic street gang. Among this pack of wolves Bran flourished; with as safe a place to sleep as he could remember, he proudly marked his independence and defiance like other members of the gang with tattoos and gang markings to compliment the physical alterations he had received as a child growing up in a Praxis module. With his extant range of body modifications —including extra thumbs, a tail, prehensile feet, and the augmentation of his torn ears (his family’s module was arboreal and members had been augmented to make life in the trees easier)— he embraced the Chimera fashion, and the psycho-stimulants he was taking only heightened his already anarchistic tendencies. In the middle of committing yet another violent street mugging, Bran was shot and beaten into submission by responding Moderators. Locked into a correctional workshop, his handlers regarded him as one of the many no-hopers they saw dragged through their doors. But nature is an influence that cannot be fully subverted, and whatever violence and abandonment had governed Bran’s path, there was a fire in him that the darkness had not managed to smother. He was precocious, and—despite his grim appearance and ugly rap sheet—filled with wry, unforgiving humour and cheerful disposition. A seasoned survivor above all else, Bran took on the challenges of the correctional workshop, learning to read and write, and eventually gaining a medium grade as an electronic technician. At eighteen he earned his freedom, but once on the streets he failed to put his new skills to good use and fell back on criminal habits. Dangerously skirting the authorities, he was no longer the anarchistic thug of his youth, but a smarter and more experienced criminal, capable of violence but not leaping to it.

Arrested again at nineteen for a range of thefts and a violent assault, he was condemned to Der Morlock Gruppe, a military unit made up of the worst criminals Bakunian society produces and sent to the hellholes in which the flames of war burn so hot that nobody is expected to walk out. Bran, against all odds, managed to survive for two years and through countless missions. His penance served, Bran was a changed man. He left Bakunin, enrolling as a maintenance worker on the Bakunian shuttle attached to Circular-7. Here he was instrumental in unravelling the C-7 diplomatic incident and, seen as a truly rehabilitated Bakunian, was approached to join Triple Zero, the Clandestine Section of the Special Operations Command of Bakunin…


[H-S]: Before becoming a tabletop wargame, the Infinity universe was created for an RPG played by various founders/employees of Corvus Belli. Bran do Castro was Alberto Abal's character.



ISC: Bran Do Castro (Triple Zero) Character Skirmisher
Fury: Not Imeptuous Training: Regular Back-Up: No Cube
6-2 22 11 13 13 1 0 1 2
Skills and Equipment: Martial Arts L2, Surprise Attack(-3), Courage, Infiltration(+6), Immunity(Shock), Mimetism(-3), Specialist Operative, Stealth, No Wound Incapacitation, Super-Jump, Terrain(Total), Camouflage
Loadout Special Skills Weapons and Equipment Melee Weapons Points SWC
1 Boarding Shotgun Pistol, Shock Weapon 32 0
2 Breaker Combi Rifle Pistol, Shock Weapon 33 0


ISC: Bran do Castro, Triple Zero Skirmisher
Fury: Non-Impetuous Training: Regular Back-Up: None
4-4 22 11 13 13 1 0 1 2
Skills and Equipment: Climbing Plus, Super-Jump, Martial Arts L3, CH: Camouflage, Superior Infiltration, Multiterrain
Name Skills and Equipment BS Weapons CC Weapons Points SWC
Combi Specialist Operative Combi Rifle, E/Mitter Pistol, DA CCW 37 0
Boarding Shotgun Boarding Shotgun Pistol, DA CCW 33 0


Current Miniatures

REF: 281534-1069 (box of 3 models)

Out of Print Miniatures

Originally submitted by Elessar, shared here courtesy of Pen of Penemue